Final Fantasy X

Al Bhed Primers
There are a total of 26 Al Bhed Primers, one for each letter of the alphabet. Each primer you acquire will allow one letter to be translated into English when you read Al Bhed. Collect all of the primers to fully translate the language. The locations of the primers are:


100% success rate. 

How to beat Biran and Yenke Ronso
Biran and Yenke have a lot of HP and some deadly attacks but you can win! Here is a list of things you'll need before you start:

First of all caste Haste on Kimahri. This will give you time to use Protect and Shell as well. Use your overdrive to use Doom on Biran/Yenke. Use this, and after the timer above Biran/Yenke's head reaches zero, it will automatically KO him!

When the two ronso are together will shield each other from your physical attacks. For example, if you try attack Yenke while he's standing next to Biran, Biran will dash forward take the damage in Yenke's place and visa versa.

When they use 'their' physical attack, it will separate them briefly so use this chance to attack them each. Re-caste Haste/Protect/Shell if it wears off and heal yourself when you need to. When you get an overdrive again, make sure you use Doom on the next Ronso (Note: Remember to use Doom on both Biran AND Yenke!)

Once both Ronso warriors are KO'ed, you have won!
Submitted by Sinead. 100% success rate. 

Airship Passwords
Input the passwords below to unlock extra locations from the airship:
GODHAND: Mushroom Rock Road.
MURASAME: Besaid Ruins.
VICTORIOUS: Besaid Ruins.
50% success rate. 

Airship Co-Ordinates
Baaj Temple: X14 Y60.
Battle Site: X42 Y57.
Besaid Falls: X31 Y73.
Mi'I'hen Ruins: X34 Y58.
Omega Ruins: X74 Y36.
Sanubia Desert: X15 Y41.

Cactuar Locations

  1. Oasis. Close to the first save point.
  2. Eastern Sanubia Desert. North of the tent with the save point.
  3. Western Sanubia Desert. Look at the sign near the Cactuar stone that reads '20% off'.
  4. Central Sanubia Desert. Close the ruins in the West there are two Cactuars running around the desert.
  5. Eastern Sanubia Desert. Near the save point in the tent.
  6. Western Sanubia Desert. Inside the treasure chest in the West.
  7. Central Sanubia Desert. Inside one of the sand whirlpools.
  8. Oasis. Teleport back to the airship and go onto the deck.
  9. Sanubia Desert: At the Cactuar statue.

Easy Potions
To get easy potions you steal the potions from the Guado guards when you fight Seymor for the first time in Lake Macalania. They always use auto potion so steal so they won't use auto potion any more!
Submitted by Chinkgangsta. 

Lighting Dodging Prizes
In the Thunder Plains, you can be rewarded with prizes for dodging the lightning bolts consecutively. The prizes are as follows:


Alternate Ultimate Weapons
Once Rikku joins your party, you will be able to customise your weapons. Once you have 60 Dark Matters (which are quite rare!), go to the Customise menu. Scroll down the ability menu till you reach the Break Damage Limit ability. Add it to the weapon. Now you will able to do 99999 damage to a monster when you attack!

Here is a list of the ones you can get:

Note: Dark Matters are quite rare! Use them wisely!
Submitted by Sinead. 

Beat Seymour Flux, Mortiorchis
Seymour provides a much tougher challenge this time around. Tidus, Yuna and Kimahri all have Trigger Command option of talking to Seymour and raising their Strenth or Magic Defense. Use Tidus to cast Hastega, and have Yuna use her Protect spell on everyone. Seymour will occasionally cast Dispel on the whole group thus nullifying your hard work. Seymour's Cross Cleave attack can deplete over 2500 HP from each party member! Howerver those covered with the Protect spell will only take half the damage. Seymour concentrates on a pattern of eliminating characters individually. He will use Lance of Atrophy to inflict Zombie on a character. On his next turn, he will cast Full-life to deplete the character's HP. You only have one turn between both of Seymour's attacks, so use it to administer a Holy Water to the afflicted character. Also, try to Silence Seymour so he can't cast any spells, and don't forget to use bio. When the Mortiorchis begins to charge up the Total Annihilation attack, it will perform it in two or three turns. One of your characters needs to perform an attack that will reduce all of Mortiorchis's HP (4000). This causes the chariot to siphon more life from Seymour and delays the attack somewhat. It's best to bring in Auron and Lulu at this stage of the fight. Seymour also starts using Flare spells, so cast Shell and Protect on your party members. After surviving Total Annihilation attack, quickly use a Mega-Potion to recover. This is when you can start summoning your aeons to help finish off Seymour. Each aeon will only get one chance to attack before Seymour kills them off, so make sure they are in Overdrive mode! Even with all these pointers, there is still a certain element of luck to surviving this battle. Make sure your characters are all adequately protected between each of Seymour's turns. Make sure all of your characters are also in Overdrive mode.
Submitted by qharperharper. 

Celestial Weapon hint
Tidus's, Wakka's, Rikku's and Kihmari's Celestials are more powerful the closer the max HP the character is.

The same goes for Yuna and Lulu, but with MP.

Auron's weapon's power increases the closer he is to KO.
Submitted by crashacenbullshit. 

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